Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

Dedicated generalist Programmer with experience working with Custom Engines as well as with Unreal Engine 4 / 5 / Unity.

I have worked on a range of projects including Virtual Reality shooters, Real time strategy and arcade experiences, and I am eager to keep growing that list in the future.

Studied BSCS in Real-Time Interactive Simulation with a Minor in Mathematics at DigiPen Institute of Technology

My areas of interest are Gameplay Programming and tools programming. I quickly adapt to new systems and engines and am always eager to take on new challenges.