Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

Home Hit ‘n Rush

“Home Hit ‘n Rush” is the first project developed by the young spanish videogame company, Blackmouth Games. It is a very ambitious project for a company that hasn’t been around for longer than a couple years, and is trying to compete with the titans of the industry.

The footage shown above is from a pre-alpha build, we are currently still deciding some design details so everything shown in the video above is subject to change and improvements.

HOMEHNR_Rovers.jpg

Hit ‘n Rush is a multiplayer third person shooter that pits your team of three against seven squads like yours (24 players per game) in a world teeming with hostile creatures known as “Rovers”.

I joined this project as a programmer in August 2018, when the project was very much still in its infancy. I quickly rose to the position of CTO/Head Programmer and gained the responsabilities of supervising every code addition, making technical decisions concerning the project as well as guiding and training additions to the project.

So far I have worked on the following list of major features:

  • Hitscan weapon system, including client prediction and compensation for high ping situations.

  • Networked interaction system, accepting held interactions and instant interactions, and options to limit interactions to specific teams.

  • Weapon attachments that affect different stats of the weapons they are attached to, and have the option to also physically attach a mesh to represent the attachment.

  • Scopes with mathematically correct amplification taking into account their magnification factor.

  • Amazon Gamelift integration and compiling plugins for linux compatibility.

  • Unreal Engine plugin to export and import native data tables to mongoDB, with options to specify filters and automatically save versioned backups.

Language

  • C++ (Unreal Engine 4)

Developer: Blackmouth Games