Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

SABOTAGE LEVEL EDITOR

In the course of development of any game, once the gears of the engine have been turning steadily for a while, the need for a level editor will eventually come up. For "Sabotage : Give me my pet back!", this point came when we picked up development in our senior year. I decided to take on the task myself, since I enjoy programming tools. I sided with the QT GUI framework for development, given its cross-platform compatibility and extensive functionality provided by its C++ libraries, as well as the built in GUI composer included in the "Qt Creator" IDE.

Languages: 

  • C++

Features:

  • Load and edit in-game level tilemaps.

  • Load end edit in-game collision maps.

  • Edit Entities ( Dynamic Game Objects ) and their components.

  • Paint Background fill-mask

Team Members:

  • Myself, this was a solo project