SABOTAGE LEVEL EDITOR
In the course of development of any game, once the gears of the engine have been turning steadily for a while, the need for a level editor will eventually come up. For "Sabotage : Give me my pet back!", this point came when we picked up development in our senior year. I decided to take on the task myself, since I enjoy programming tools. I sided with the QT GUI framework for development, given its cross-platform compatibility and extensive functionality provided by its C++ libraries, as well as the built in GUI composer included in the "Qt Creator" IDE.
Languages:
C++
Features:
Load and edit in-game level tilemaps.
Load end edit in-game collision maps.
Edit Entities ( Dynamic Game Objects ) and their components.
Paint Background fill-mask
Team Members:
Myself, this was a solo project