Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

0xC054 N05TR4

0XC054 N05TR4 (read "cosa nostra") is a 3D top down turn based squad tactics game that takes heavy inspiration in games like XCOM Enemy Unknown. The game is set in the distant future,  in the city of Bitnice, way above the clouds where a mafia robot is attempting to take over the entire city with the help of some hired mercenaries that he finds along the way.

The game was developed from scratch almost entirely, with the exception of using SDL for the purposes of abstracting window creation.

As Technical Director of the team, my role was to develop and maintain:

  • AI Systems and behaviors
  • Terrain parsing, pathfinding, visibility
  • 3D positional sound
  • Input
  • Attacking system
  • Camera Movement
  • Interpolators and spline library
  • 3D Animations
  • Spawn Points
  • Movement Range Feedback
  • Dependent Resource Hotloading
  • Text Rendering
  • Serialization
  • Main Scene Tree Architecture

Languages:

  • C++

Team Members:

  • Programmers:

  • Artists:

    • Iñigo Ortega

    • Pablo Pérez Estévez

    • Asier Astorga Casado