Jaime Borondo

Video Game Engine / Generalist Programmer

Experienced Unity and C++ Video Game Developer, always open to interesting offers.

DROP DEAD

Drop Dead is a project originally spawned from PixelToys' mobile zombie shooter "Gunfinger". It is a wave based on-rails zombie shooter developed for the GearVR originally, and then successfully ported to Oculus Rift. It makes use of the Oculus Touch controllers to provide a very immersive aiming experience, along with the immersion benefits that playing in virtual reality already entails.

I joined this project during development of the Oculus Rift version of the game. My work during that time was divided between code cleanup and optimization, implementing new features/reworks of existing features and optimizations and taking care of the existing bugs in the project.

A vague list of features I worked on:

  • Zombomb Performance Review (along with profiling, identifying costly parts of the code and rewriting).

  • Sticky Shot Projectiles.

  • Input Detection Fixes and polish.

  • Showing the other player's gun in their avatar's hand, displaying the shots and muzzle flash (online horde mode).

  • General bug fixing. Spent at least a couple hours every day.

Language

  • C# (Unity)

Developer: Pixel Toys