DROP DEAD
Drop Dead is a project originally spawned from PixelToys' mobile zombie shooter "Gunfinger". It is a wave based on-rails zombie shooter developed for the GearVR originally, and then successfully ported to Oculus Rift. It makes use of the Oculus Touch controllers to provide a very immersive aiming experience, along with the immersion benefits that playing in virtual reality already entails.
I joined this project during development of the Oculus Rift version of the game. My work during that time was divided between code cleanup and optimization, implementing new features/reworks of existing features and optimizations and taking care of the existing bugs in the project.
A vague list of features I worked on:
Zombomb Performance Review (along with profiling, identifying costly parts of the code and rewriting).
Sticky Shot Projectiles.
Input Detection Fixes and polish.
Showing the other player's gun in their avatar's hand, displaying the shots and muzzle flash (online horde mode).
General bug fixing. Spent at least a couple hours every day.
Language
C# (Unity)